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Dualtechs for RPG Maker MV and MZ

Let your actors combine their skills in RPG Maker MV and MZ · By HeroicJay

Slight Value Bug

A topic by Indistingushed created Dec 31, 2019 Views: 266 Replies: 5
Viewing posts 1 to 3

While working with the plugin I found that if a skills number was over 383 than the plugin would not recognize it and therefore would not display the dual tech skill.

So if the skill was:

<Dual: 1, 382, 384>

Than the skill would not be shown. But if it was:

<Dual: 1, 382, 2, 383>

Than the skill would appear.

Developer (2 edits)

There's a problem with the first Dual tag. It should be <Dual: 1, 382, 2, 384>. Or whatever the second actor number should be. Remember, it's always: actor, skill, actor, skill.

I honestly can't imagine a single reason why 384 would be the one to break the plugin (it's an incredibly arbitrary number), so make sure you formatted it correctly. Or just use skill names.

Sorry, had that written out wrong. But I still ran into the same problem when using the name. And I even tried using skills above 384 and had the same problem.

Developer (2 edits)

Sorry, I went into my "playing around with Multitechs" project and no repro. Post (maybe screenshot) exactly what the tag looks like, and make sure all relevant actors know the correct skills. If an actor doesn't know a component skill, the dualtech will not appear. (That's by design.)

My bad, I took a second look at the action sequence code and found it jumbled together with repeat phrases that made it so it didn't appear at all. Once I had reorganized everything it worked perfectly. Sorry about that.

Developer

'Salright. Mistakes do happen, especially in large blocks of partially-English scripts.