This is my first dev-log for Computer Builder Tycoon that is not on the actual itch.io store page for it. Today I started work on fixing the physics system I had implemented into the game so items will stop clipping through the ground. I kinda got distracted with the store and bought a ton of hard drives and the game still ran fine so.
Here is a look at my current interaction code I have setup, I try to make the code as modular as I can. I'm working on making it a bit easier to read.
The dropshit() function just allows the player to drop things by pressing Q or E.
I got some work done towards actual models, because right now the only model I have that is not placeholder is for the cpu. Here is the GPU model.
The game logo won't be on the final product. It is basically just a watermark for all of the parts I make. Also this gpu is till technically a placeholder as I have to completely re-texture it, but I will do that another time. I will start working on a model for the table and the place where you sell pc's sometime this week. I plan to finish the models by Christmas. I am not an artist as you can see, but I am trying my best. I am a programmer at heart, but I love art in games. I hope to finish this entire game in 5 months. If I don't finish it within the time I expect I will still work on it. Anyway that is it for today. Links for everything are below.
Itch page: https://kfearful.itch.io/computerbuild-tycoon
Discord: https://discord.gg/SX4w9Ws
Favro (For tracking development outside of dev-logs): https://favro.com/organization/ddd1037bdbd57cc3186e7037/3dc88a667c1989e36b610e1c