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A topic by Gabriel Cornish created Dec 21, 2019 Views: 400 Replies: 3
Viewing posts 1 to 3
(+1)

- Like that you're using an RPG engine for battle.
- I like the choice of music once you start a new game - The Flawed Cyrstals opening intro is cool
- The intro is quite long with not a whole lot of agency of choice making. It takes a long time before you can make your first choice.
- The majority of the game is walls of text. Perhaps consider chunking these into small pieces so that it's easier to read.
- I would love a lot more choices in the intro.
It looks like you've put a lot of hard work into this. Great job and keep up the good work. When do you anticipate a release?

Developer

Thank you for commenting!

When do you anticipate a release?

If you mean a completion date... my pace so far has been one section per month, so April or March 2020.

- The Flawed Cyrstals opening intro is cool

Thank you, that took some work to get right.

- The intro is quite long with not a whole lot of agency of choice making. It takes a long time before you can make your first choice.

I've heard this a few times from the Twine community, and to be honest I'm a little perplexed by it. If you're talking about the prologue that plays before the opening scroll, that's only a few pages long, shorter than most chapters in a published novel.

I suspect this may be a culture clash thing? Twine seems to have evolved from interactive fiction games, but I am almost completely unfamiliar with that genre. I based the format of the story on visual novels and jRPGs, where it is normal to have a concrete protagonist and fixed plot that requires setup before getting to interactivity.

also based this, obviously, on fanfiction. I am a writer first, so yes, the game is going to read like a novel, and the nature of fanfiction means that I am working with established characters who can't be pushed too far by the player's choices.

- The majority of the game is walls of text. Perhaps consider chunking these into small pieces so that it's easier to read.

Really? I actually thought my paragraphs were on the short side, if anything. Can you point to specific sections where this was an issue?

- I would love a lot more choices in the intro.

What choices would you like to see? I admit, I had trouble coming up with some of the options. I acknowledge that they tend to all be a rather simplistic "good/neutral/bad" trinary.

If you were to skip the intro, that would be great. If you close the tab and then reload it, you have to go through the intro again before you can load. It is an amazing intro though. Props to you for that.

Developer

The intro should be skipped on subsequent loads. This is tied to a variable that's logged to your browser rather than your save file, so if you're doing anything that messes with cookies that might break it.