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Gabriel Cornish

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A member registered Sep 02, 2016 · View creator page →

Creator of

Recent community posts

Happy Birthday Decker!

Can't express how grateful I am for the existence of Decker.

You are an absolute legend!

Thank you! I hadn't thought of that, but it makes sense. Might just work. I'll give it a go.

Decker community · Created a new topic Custom Alert Modal

Is there a way to customize the look and size of the alert modal? For example, change the frame, button look, fonts, etc..??

I imagine this likely requires a custom contraption. If so what's a good way about replicating the alert functionality so that it's more customizable? That's a long winded way of asking, how do I make custom pop ups?

Thanks for making this! I added it to my website home page :)

I've tried this on Firefox and Chrome and have been able to reproduce it consistently.

Repro Steps:

- Copy an image and paste into web decker. Make a selection using the Lasso tool and hit delete. This should freeze decker to the point where you have to refresh the page.

Console Errors:

Uncaught TypeError: dr.mask is null     bg_end_lasso https://beyondloom.com/decker/tour.html:6510     bg_delete_selection https://beyondloom.com/decker/tour.html:6524     <anonymous> https://beyondloom.com/decker/tour.html:7597 tour.html:6510:123     bg_end_lasso https://beyondloom.com/decker/tour.html:6510     bg_delete_selection https://beyondloom.com/decker/tour.html:6524     <anonymous> https://beyondloom.com/decker/tour.html:7597</anonymous></anonymous>
Uncaught TypeError: dr.mask is null     bg_end_lasso https://beyondloom.com/decker/tour.html:6510     setmode https://beyondloom.com/decker/tour.html:4347     settool https://beyondloom.com/decker/tour.html:4408     toolbars https://beyondloom.com/decker/tour.html:6918     toolbar https://beyondloom.com/decker/tour.html:6866     toolbars https://beyondloom.com/decker/tour.html:6911     tick https://beyondloom.com/decker/tour.html:7478     loop https://beyondloom.com/decker/tour.html:7562

Thank you! If a card has a numerical value as a name, is the best way to access the card globally to use: 

deck.cards["123"]

Can cards call functions on each other?

For example if Card A has a function that does some operations on itself, can Card B call that function? Would it get a return value from that function?

If so, how would I do that?

One more question I had about distributing a "native" deck (not sure what else to call it)... Are there ways to limit how a player uses a deck? 

Like if I wanted to keep the entire Deck to mouse only and eliminate the ability to navigate cards via keyboard, could I do that through Lil?

Thank you!

Building from source for windows seems like a challenge. I'm on linux.

But, using a normal Decker executable seems like it would be pretty straight forward. Are there any downsides to that approach for targeting Windows and Mac? 

Like what would be the difference for the player's experience between a native decker that auto-loads a deck vs. Decker built from source with a different "tour.deck"? Does it net out to the same thing essentially?

Thanks Millie! 

Using Native Decker seems like the ideal, I'd prefer to not have to use Electron, but I'll spend some time trying things out.

I'll have to explore the Danger Zone a bit more to see what's possible. I didn't consider that, but it might be a good route for seeing what's possible when it comes to platform integrations.

I love how portable a single HTML deck is. It makes releasing decks on itch or websites so easy.

But, I'm curious what it would take to distribute a deck as an .exe or app image. This would be for distribution on something  like Steam or other  app platforms?

What are some things to consider? What would the tradeoffs / drawbacks be?

Would it essentially have to be an Electron app?

Assumptions: I'm assuming saving state after closing the app is off the table. Support for features like steam achievements also seems unlikely. Controller / Steam Deck support seems like it would be a stretch.

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Apologies, I may have misunderstood how properties and attributes work. I played around with it some more and I think I figured out what I was doing wrong.

Thanks for the update! 

Not sure if it's related to the update, but for some reason attribute values are not saving in the properties panel for a custom contraption. You can set the value but after closing and reopening the panel it will revert.

Tested on: Web Decker and Native Decker (debian)

So sorry to hear about Pippi and for your loss.

She sounded like an amazing friend.

Rest in peace, Pippi.

Dang! You may have the high score at the moment.

It was!


Morgi Rescue is a text adventure game about trying to rescue tiny creatures from a Fire Demon.

  • My friends and I used Decker to make this game for the Ludum Dare 56 game jam that just wrapped up.
  • Had a lot of fun working on this one

Let me know what you think! Any and all feedback is always welcome.

Play here: https://gabrielcornish.itch.io/morgi-rescue

Thank you so much for taking the time to play! Glad you enjoyed it.

thank you!

Is there a way to replace a color on a card with another color from the palette via the Listener? 

Thanks for the response and yes, this absolutely points me in the right direction.

It's a good point about on-hover not being accessible on mobile devices. I hadn't thought about that. Which is now making me reconsider my UX/UI choices.

But! This is still super helpful for me to get started.

How would I go about displaying a tool tip that shows up when I hover over a specific widget?

Whoa! Love your art style and overall aesthetics! Very well done.

Not the most productive use of my time, but I was able to make a game over screen I'm reasonably happy with.

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Panic time!

We're coming up on the remaining days of the jam and I still have nothing as far as gameplay. I've tried out a few things, but nothing seems to be sticking.

I'm determined to submit something, but I need to pivot to something and fast. At this stage, it seems like the best possible strategy I can do is SIMPLIFY, SIMPLIFY, SIMPLIFY.

First stab at the title screen for Hell Dev.

Today, was more art exploration and setting up the two main resources of the game.

The player will be managing Health and Glitches.

  • Health is simple. If it reaches zero: game over.
  • Glitches are meant to be collected. Collect enough glitches to escape the video game you're trapped inside.

Another design constraint I'm leaning towards is not having more than 10 words on screen at a time. I've already broken the rule in this concept, but I think it could be a good constraint to keep the player moving things along quickly instead of standing on a single card for too long because of the amount of text.

Thank you!

Appreciate it! Also, just gotta say "WOW!" for what you did with The Riddle of the Temple. Very inspiring.

So, I just dropped everything to join the Decker Fantasy Camp 2024 and I have 22 days to finish a game.

I’m a little late to the party, but I wanted to contribute something to the Decker community… because you’re all awesome!

Here’s my game idea:

  • Survive being trapped in your own video game while finding a way out.
  • The game will be a Choose Your Own Adventure style game with some random elements and resource management.

Start With Art

One of my weakest areas of game development is art, so that’s where I wanted to focus my attention for this jam.

I want to focus on developing my own style over the course of the jam. That means making a lot of art and also throwing away a lot of art. The good news is Decker makes the iteration part easy.

You can see some of the exploration I’ve done so far.

 

To keep myself accountable, I also want to produce frequent dev logs as the jam progresses.

I hope that showing my process will encourage others to also make their own games.

If you want to receive updates on how I’m developing the game, you can follow along by subscribing to my newsletter (or just following this thread). 


Good luck to everyone in the jam!

Thank you for the kind words!

I'm not sure where to post this, so I'll post it here.

I wrote about Decker to my newsletter subscribers this week:  https://designvideogames.substack.com/p/the-easiest-game-engine-no-one-is

I would like to start writing and building content around using Decker as a game design tool. If you have any suggestions / ideas for content you'd like to see covered, I would love to hear it.

Suggestion: Might be useful to have a pinned topic where people can share their Social Media, Tutorials, Videos, Articles, or Blog content about Decker.

Thank you! Just studied the contraption script and it all makes sense, thank you!

If I wanted to trigger a function after the cooldown period ends, would I trigger that from the "on view" when it switches back to "animated:0"?

How would I approach creating a cooldown button in decker?

The idea is that someone could click a button and would have to wait a certain amount of time before being able to click it again.

Ideally the button doubles as a sort of progress bar so that you could visually see the bar draining before being able to click the button again.

For an example of this in action, please see: https://adarkroom.doublespeakgames.com/

Thanks in advance!

Thank you so much for this!

Looks great! Thank you for the update.

Thank you!

I may not understand fully how random works.

Say I have a table with 5 rows stored in 'temp'

random[temp,1] will usually get me a row with all the data, But sometimes it just results in the integer 1.


Why is that?

Yes! Thank you.