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Create your own 3D models and 2D sprites! · By Kenney

Disable Anti-aliasing

A topic by vinik created Dec 17, 2019 Views: 232 Replies: 2
Viewing posts 1 to 3

Many aspects of my previous suggestions for pixel-art-like rendering were covered by the new version! That is great news, but something that seems plausible to include within the few next updates is an option to disable AA in rendering.

A lot of other features would help (like the ability to clamp the render to a palette, or render as cel-shaded materials), but the main feature to achieve this aesthetic is simply to disable anti-aliasing :)

Heya! The plan for 2D exporting is that users will be able to select from a range of effects. Posterization, pixelation, kuwahara, palette, cropping etc. The UI in preview-1 wasn't ready for that just yet though although a lot of the code for rendering is already present under the hood. Expect updates on the 2D rendering in the near future.

(1 edit)

Ah good new! Thank you for your dedication

This is probably not for now, but please consider making these angle constants readily available for users. When used as horizontal camera (or object) rotation instead of the classic 45 deg view,  (considering a 30 deg vertical isometric view) they make the perpendicular edges of cuboid objects like crates or walls render as integer ratio raster lines, which are perfect for isometric, trimetric or axonometric scenes with lots of tiling chunks and props:

14.0362435 deg  ~ atan(1/4) ->integer 1:2 and 8:1 lines

26.5650512 deg ~ atan(1/2) ->integer 1:1 and 4:1 lines

The other mirrored integer lines views are made by adding these values to 45º, 90º, 135º, 180º, 225º and 270º, but the typical use would be to just pass the two constants above and generate batches of 4 rotations.