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Apex Sweeper

A Sonic Mystery Game based on the IDW Comics! · By Team JPDE

Bug Reports Sticky

A topic by Team JPDE created 6 days ago Views: 46 Replies: 5
Viewing posts 1 to 3
Developer(+1)

If you get any bugs, please be sure to report them here!

Hi, I got a bug when fighting against the flying badnik on the MC's side of episode 3, here's the error message:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/screens/battle/battle_01.rpy", line 274, in script

  File "game/screens/battle/02_battle_visuals.rpy", line 17, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 17, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 39, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 40, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 57, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 57, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 76, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 79, in execute

AttributeError: 'NoneType' object has no attribute 'quote'

-- Full Traceback ------------------------------------------------------------

Traceback (most recent call last):

  File "game/screens/battle/battle_01.rpy", line 274, in script

  File "renpy/ast.py", line 2251, in execute

    self.call("execute")

    ~~~~~~~~~^^^^^^^^^^^

  File "renpy/ast.py", line 2205, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

           ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/statements.py", line 381, in call

    return method(parsed, *args, **kwargs)

           ~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/common/000statements.rpy", line 695, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

                    ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/exports/statementexports.py", line 348, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

         ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/ui.py", line 306, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/core.py", line 2163, in interact

    repeat, rv = self.interact_core(

                 ~~~~~~~~~~~~~~~~~~^

        preloads=preloads,

        ^^^^^^^^^^^^^^^^^^

    ...<4 lines>...

        **kwargs,

        ^^^^^^^^^

    )

    ^

  File "renpy/display/core.py", line 2709, in interact_core

    root_widget.visit_all(lambda d: d.per_interact())

    ~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/display/displayable.py", line 460, in visit_all

    d.visit_all(callback, seen)

    ~~~~~~~~~~~^^^^^^^^^^^^^^^^

  File "renpy/display/displayable.py", line 460, in visit_all

    d.visit_all(callback, seen)

    ~~~~~~~~~~~^^^^^^^^^^^^^^^^

  File "renpy/display/displayable.py", line 460, in visit_all

    d.visit_all(callback, seen)

    ~~~~~~~~~~~^^^^^^^^^^^^^^^^

  File "renpy/display/screen.py", line 503, in visit_all

    callback(self)

    ~~~~~~~~^^^^^^

  File "renpy/display/core.py", line 2709, in <lambda>

    root_widget.visit_all(lambda d: d.per_interact())

                                    ~~~~~~~~~~~~~~^^ 

  File "renpy/display/screen.py", line 514, in per_interact

    self.update()

    ~~~~~~~~~~~^^

  File "renpy/display/screen.py", line 715, in update

    self.screen.function(**self.scope)

    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^

  File "game/screens/battle/02_battle_visuals.rpy", line 17, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 17, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 39, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 40, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 57, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 57, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 76, in execute

  File "game/screens/battle/02_battle_visuals.rpy", line 79, in execute

  File "renpy/text/text.py", line 2223, in __init__

    self.set_text(text, scope, substitute)  # type: ignore

    ~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^                

  File "renpy/text/text.py", line 2362, in set_text

    i, did_sub = renpy.substitutions.substitute(i, scope, substitute)  # type: ignore

                 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^                

  File "renpy/substitutions.py", line 355, in substitute

    s = interpolate(s, variables)  # type: ignore

        ~~~~~~~~~~~^^^^^^^^^^^^^^                

  File "renpy/substitutions.py", line 89, in interpolate

    raise e

  File "renpy/substitutions.py", line 81, in interpolate

    value = renpy.python.py_eval(code, {}, scope)

            ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^

  File "renpy/python.py", line 1308, in py_eval

    return py_eval_bytecode(code, globals, locals)

           ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^

  File "renpy/python.py", line 1301, in py_eval_bytecode

    return eval(bytecode, globals, locals)

           ~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "<none>", line 1, in <module>

AttributeError: 'NoneType' object has no attribute 'quote'

Windows-10-10.0.19045-SP0 AMD64

Ren'Py 8.5.3.26043002

APEX SWEEPER - A SotH AU Game 1.25

Fri May 15 19:35:43 2026

Developer

Thanks for the report! This is an issue with a 'random' pick that happens during battles. It's not a game-breaking bug, just restart the battle and you will be able to go through.

I will share a fix when it's available.

Developer

Just uploaded a new version. It should be fixed!

During chapter 3 while tails pops up, the performance starts tanking quite hard and my phone heats up alot. When he leaves the performance returns to normal. Im using an s20 ultra

Developer

Thank you very much for the feedback! I love that! (not the phone heating up, it's that it's very good feedback on shaders and stuff lol)

I will make it so that on Mobile and Web it uses a less resource heavy thing then.