I will have to try this out, I would like something like this for my own 3D platformer or FPS that I'm working on in godot.
I would encourage you to release it as a generic 3D level editor.
I will download it and try it out, but mainly am curious about how geometry works--it appears that it has predefined primitives that you can select (the video goes by fast); can you rotate them or are they fixed? can you extend the primitives somehow?
