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The Tophat Demon

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A member registered Nov 13, 2014 · View creator page →

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Each shape should fit within 2 units (I don't think it's necessarily meters, just whatever Blender uses) in each dimension and be centered at the origin.

I've got some good news! It already is a generic 3D level editor. It comes with some assets I made, but those are mainly for demonstration purposes. You are meant to replace the files in the assets folder with whatever you need for your game.

The shapes can be rotated on yaw and pitch (X and Y). Otherwise, you can add or modify the shapes using your preferred 3D modelling tool; they are all just .obj files in the assets folder. There are some more details in the instructions.html file.

The original submission has a memory leak that will crash the game after several minutes and may make your computer screen bug out as well. I added an updated version after the deadline so that people can play it without having to deal with that.

Thanks! It was pretty hard to make : p

Hoighensteiffle in toi mannicorphing soun teck're quioh she.
Vlin toi ontot quioh she mann finkh bou nin shei! Quilk menag to vrem.
Quioh mann finkhis bou're vilkvlin ton in al shilter vonner.

Tuut minarzen, phorokhnies!

Why don't you come play with the officers when we test it ; )

Perhaps...;)

This is a very well made tool. The Texture Buddy tool in particular saved me a lot of pain and agony on my last project! It's so simple, but it handles almost everything I need (though, it doesn't behave quite so well with slanted geometry). 

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Thanks for playing!

It uses real 3d. OpenGL.