Slizer: BMS is a real time tactics game that takes the traditional RTS model and moves unit production out of combat and features more complex movement and weapons to emphasise strategy and tactics.
In the Planning stage you can select units, place and orient them, equip them with weapons and armor, assign limited special equipment to them, and give them starting orders. In the combat phase you control them like a standard RTS, but with more control over their behaviour. Movement makes your units harder to unit but decreases their accuracy, damage drops with distance, everything has friendly fire, and abilities have limited ammo, making your speed and positions a tactical choice. Slow movement and large scales gives you more time to react but makes each movement a commitment.
This minimises micromanagement and maximises tactics. Every point of damage is permanent, every unit lost limits your options, but the same is true for your enemy.
Featuring a story campaign, an aircraft only campaign, fleet battle mode, a permadeath mode, and a simulator. There are a variety of abilities to unlock for every unit as well as generic upgrades, a tech tree and extra missiles to add too your fleet.
The game is almost complete and could use feedback to improve it. I've been working on this for a while and would like to make it (or at least its sequel) better.