Feel free to discuss balancing in terms of damage, health, platforms, shrines, pickups, abilities, mechanics, etc. I will be making a lot of adjustments regardless, but if there is anything that really stands out right now.
This is an awesome demo that really shows the concept!
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Overall, really impressive start right out of the gate. I can see this project having the potential to rival other bullet hell games. Well done!
Thanks for the feedback. Yeah I agree with the points you made. I was already on the verge of nerfing down the difficulty a bit anyway. As for the shrines, they might get a small boost to the positive modifier, but eventually in a longer run you will encounter a lot of those so I wanted to start off conservative. Definitely worth revisiting that balancing again though.