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AvEnergy

2
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A member registered May 16, 2025

Creator of

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Not sure if bug or feature, but I found that I can continue to hop on a platform for a good amount of time before it would disappear. Maybe adding a touch counter to it as well would give more control on when you want the platform to fade.

This is an awesome demo that really shows the concept!

Pros

  • I enjoyed the level progression, that as time goes on, you can ascend to the next platform or stay lower and farm until you feel ready to ascend.
  • I like the idea of the power-ups and that you have the option to take them or not.
  • The random chest spawns and hearts that you can pick up added a fun aspect to the game. I feel like they were important secondary objectives.
  • I like the different enemy types and can see real potential to make them a bit unique.

Cons

  • I wasn't a huge fan of the "reload"/"CD". It doesn't feel good when I'm waiting for my character to reload. Either make it a bit faster off the rip, or get rid of it altogether.
  • Most of the power-ups that were offered didn't feel strong enough for the debuff to be worth it. Perhaps that was a skill issue, but I opted out of taking them most of the time.
  • The enemies felt overwhelming at the start, I think the ramp of difficulty should be much lower when you first start.

Overall, really impressive start right out of the gate. I can see this project having the potential to rival other bullet hell games. Well done!