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Cellular Automata Procedural level generation

A topic by keyboardkommander created Feb 13, 2017 Views: 557 Replies: 2
Viewing posts 1 to 2

I'm taking a stab at cellular automata procedural level generation for a new title I'm working on.

This is my first time doing this method of procedural generation for a long time. I did a toy example a while ago based off of a unity tutorial.

I was wondering if anyone had done it recently and had some projects they wanted to show off and any advice they had to share.

https://unity3d.com/learn/tutorials/projects/procedural-cave-generation-tutorial

I've already done that tutorial.