I think there's a bug with the HP Increase/Decrease plugin for Action Combat. If I use an absolute value like -50 or -6 or whatever for damage for the player, it kills my character almost instantly.
-damage together with dynamic events that reference a skill still works though.
I am trying to build a tick damage system for when my character is "burning". The same would apply if I made "poison". The idea is that the player receives 50 HP damage every 60 frames, for 5 ticks for a total of 250 damage. However a single tick causes around 300 damage and kills my character almost instantly. Even when I put "- 1" in damage, it still almost instantly kills my character.

Is it bugged or am I doing something wrong? Do I really have to set up a dynamic event just to calculate tick damage even though it's always supposed to be a hard minus 50?

