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RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker · By Sang Hendrix

[ANSWERED] HP Increase/Decrease bugged?

A topic by PurpleSkull313 created 6 days ago Views: 64 Replies: 2
Viewing posts 1 to 3
(2 edits)

I think there's a bug with the HP Increase/Decrease plugin for Action Combat. If I use an absolute value like -50 or -6 or whatever for damage for the player, it kills my character almost instantly.

-damage together with dynamic events that reference a skill still works though.

I am trying to build a tick damage system for when my character is "burning".  The same would apply if I made "poison". The idea is that the player receives 50 HP damage every 60 frames, for 5 ticks for a total of 250 damage. However a single tick causes around 300 damage and kills my character almost instantly. Even when I put "- 1" in damage, it still almost instantly kills my character.



Is it bugged or am I doing something wrong? Do I really have to set up a dynamic event just to calculate tick damage even though it's always supposed to be a hard minus 50?

For others: This is how I set it up with a dynamic event. It works now, but this would be so much cleaner and easier if absolute damage values worked.




You also have to set up a skill for this now, obviously, for the <dmg: x>. Oh and don't forget to reset your local variable before the loop break, like I did :D

Developer (1 edit) (+1)

I tested -10 yesterday and it still works on my side. Make sure you use the latest version. Or test on a simple event. Also pay attention to def value of enemies, as well as check your eventing logic.