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PurpleSkull313

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A member registered 98 days ago

Recent community posts

For others: This is how I set it up with a dynamic event. It works now, but this would be so much cleaner and easier if absolute damage values worked.




You also have to set up a skill for this now, obviously, for the <dmg: x>. Oh and don't forget to reset your local variable before the loop break, like I did :D

(2 edits)

I think there's a bug with the HP Increase/Decrease plugin for Action Combat. If I use an absolute value like -50 or -6 or whatever for damage for the player, it kills my character almost instantly.

-damage together with dynamic events that reference a skill still works though.

I am trying to build a tick damage system for when my character is "burning".  The same would apply if I made "poison". The idea is that the player receives 50 HP damage every 60 frames, for 5 ticks for a total of 250 damage. However a single tick causes around 300 damage and kills my character almost instantly. Even when I put "- 1" in damage, it still almost instantly kills my character.



Is it bugged or am I doing something wrong? Do I really have to set up a dynamic event just to calculate tick damage even though it's always supposed to be a hard minus 50?

Cool. Thank you for all your work by the way, your plugins are great.

Hey Sang,

When you have "not affect pictures" ON in the plugin options, it also stops regular RPG Maker screen effects from applying.

For example I have scenes that change pictures like a slide show, each with a fade in between. But the fade is never applied, nor any screen shake or flash, when a picture is already up. 

Once I set the option to OFF, everything worked like normal again. I think you need to define that "ON" just removes your effect scripts, not RPG Maker ones.