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​ Sorcar - Procedural modeling in Blender using Node Editor

A topic by Punya Aachman created Nov 10, 2019 Views: 1,140
Viewing posts 1 to 1

Links:

Itch: https://aachman98.itch.io/sorcar

Github: https://github.com/aachman98/Sorcar

Summary:

Sorcar is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX Houdini, it presents a node editor with a variety of modular nodes to make the modelling workflow easier and fast. Most of the nodes are blender internal operations (bpy.ops.mesh/object) which also makes it easier for frequent blender users to manipulate geometry. It helps the users to quickly create 3D models and control node parameters to generate limitless variations in a non-destructive manner. It also provides the users to view and edit mesh on any stage of the node network independently, with realtime updates.

Showcase: