It belongs to the World of Darkness. Some of you already know it, some of you may yet need to familiarize yourself with it. The original World of Darkness was developed by the White Wolf game studio, pioneering with revolutionary Vampire: the Masquerade narrative RPG.
The Vampire, was all about playing the masterminds, the overlords of darkness. It was intriguing, it was new, it was revolting and fascinating at the same time, but at a certain point, there were questions to be asked about the foundations of the reality constructed. What about the 'anatomia vampirica', the vampiric biology, the touch of reality laid upon the vision? In the end, it all needed to fade into fantasy, no more than a fairytale. It was simply too unreal.
But yet, there is light in the tunnel, sort of. The vampires, had servants. These servants, were called 'ghouls'. The ghouls, fed upon the blood of vampires, such as vampires fed upon the blood of living. The ghouls, were severely - lethally, without much exaggeration - addicted to the blood of vampires, but not just any vampires - a specific vampire, the master, each one to their own.
I have always felt there is much more practical playability potential in the ghouls rather than the vampires themselves. Ghouls could be much more "quest" orientated, with rewards, being in the blood of their masters. Besides, in modern approach, ghoul campaign could portray the actual severe social problems of addiction. Ghouls, you see, are still people - perhaps not human, but people. They have biology. They can be wounded. They belong to the world of the flesh, as well as the world of the spirit. The world of day, as well as the world of night, one of which, the vampires are excluded of.
Nonetheless, ghouls also possess the superhuman abilities, granting them a required privilege. Emerging from the blood influence of their masters, the powers range from physical prowess, through enhanced senses, to entire esoteric spectrum of knowing.
This is what makes the ghoul a perfect protagonist character, speaking of the World of Darkness. The name, though, I dislike it, but it could paradoxically be taken an advantage of, perhaps, the association somehow twisted, brought to intellectual collision. Anyway, I have seen mature themed games on Itch. Perhaps a game interpreting the problems of addiction, could become one of them?
The World of Darkness itself, is a layer beyond the notion of reality we live in. To delve into the World of Darkness, is to submerge oneself in something that is beyond flesh and bone. To return to light, means to resurface. But, can one really ever resurface? Is it rather not more like a baptism?