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How to compress WebAssembly game code?

A topic by Beuc created Nov 04, 2019 Views: 354 Replies: 1
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As part of the RenPyWeb engine, I need to transmit a large-ish .wasm with browser-level gzip compression (75% gain).

Embedding a JS gzip decompressor is proving increasingly hard to maintain, is less efficient, and incompatible with .wasm streaming compilation.

I can't find documentation on how compression is meant to work at and my tests so far are not conclusive (I can't find a way to both get content-type=application/wasm and content-encoding=gzip).
What do you guys recommend?


I'd love to see an answer to this, too!

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