Hi fellow developers and gamers, I am creating this thread to create community and get exposure for my game, "Embers of the Gods".
The game is in the prototyping phase with a playable demo and I am regularly updating it. I have many features to add and updates to make before it is ready for a funding campaign, so please excuse the boredom factor until the demo is complete.
Here is a link to the itch.io page:
https://gamedevrick.itch.io/embers-of-the-gods
This is the latest entry into my revision history on that site's devlog:
Build 1.3.0
- Revised races, classes and professions.
- Replaced all player character portraits.
- Reworked min and max attribute distribution for each race.
- Added Tooltips for attributes and skills to recruit sheet.
- Added mouse over info for races and professions to recruit sheet.
- Added Tooltips for attributes and skills to character stat sheet.
- Fixed bug with mouse over not working on equipped items.
- Added item discarding to environment while in Inventory panel.
- Adjusted scale of NPC’s.
- Fixed bug with active player not being selected after combat round.
- Removed ambient town music from combat arena.
- Modified “Family Heirloom” quest to work if player already has chalice when starting the quest.
- Fixed various small bugs in recruiting, combat and item usage.
- Made spell books only usable if player knows the related skill.
- Fixed bug with skill bonus items.
Known Issues:
- Lightmap loading is sometimes delayed making the scene load dark then eventually update to light.
- Load bar isn’t an accurate representation of time remaining.
- Selection of skills defaults to profession selection when recruit is accepted. This will be fixed soon.
A full revision history can be found near the bottom of that site.
I welcome discussion, comments, constructive criticisms and would like to engage others about my game. Let me know if you like what I am doing and if you have any advice or gripes. I will try to include this thread in my regular updates and will keep an eye on the comments.
Thank you!