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some suggestions

A topic by belial12 created 271 days ago Views: 253 Replies: 4
Viewing posts 1 to 3

played for a bit, overall a very nice demo, I'm sure you've heard about this already but you can keep increasing the character's stats infinitely by keep click equipping items, also can't equip box cutter.

it's not clear what exp does, but I'm sure it will be explained in the full game.

also it's kinda strange that the mystery just straight up ends without any conclusions, like fighting a boss or any summaries. but I'm sure it will be included in the full game.

another minor thing is fighting the monsters, since I don't get the meaning of exp, right now it's always better to escape than fight, maybe you can gain items from it but I don't remember that being the case.

This game is awesome! Ran into the box cutter thing early on, but honestly the bugs made it more frightening. I've heard some people use an eternal darkness comparison, and when the music cut / got warped I'm not sure if it was intentional but it amped up the tension about 300%.

That was golden, and I look forward to seeing where this project ends up. I hope the best for your success!

(Edited 1 time)

yes, perhaps a meta element is more fun, but I'm not exactly sure this kind of bug is what you are looking.

I know this is a 3 month old prototype/proof of concept, which I've been playing on and off and having a lot of fun. The tension has gone down now that I realize the game isn't screwing with me, but I was legit terrified the first time playing. The concept of sanity loss made me think it might replacing the text with gibberish or screwing with the menus intentionally as the result of madness. It would be fun to see a fake-out blue screen of death, or draw cards that make absolutely no sense (or just extremely terrifying) when sanity gets low.

Jumpscares are cheap, but the constant paranoia of one would keep the tension up. Personally I'm relieved the game doesn't have any, because I'm a huge baby, but not knowing what COULD be next in the hospital deck is the sort of thing horror relies on. I needed to have some dreadful thing that could happen at any time to retain that tension. Currently the horror is all derived from the presentation of the art and sound, but it faded when I finally understood what was going on and it got predictable.

I could see this being primarily a tabletop card game sim, something like a single player horror themed Pandemic. But when you put the cards in a video game medium it has the potential to be so much more, but ultimately depends on which direction the dev wants to push.

I'm getting flashbacks of a boardgame called A Touch of Evil, which pastas may want to check out. I'm sure there are others like, but that game also has multiple location decks and you are working against great evil to win.

to be fair, this concept is more like eldritch horror/arkham horror than anything else.