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SlumberNapped

The quirky side-scrolling card-collecting retro RPG ! · By Kappawumpus

General Comments Sticky

A topic by Kappawumpus created 35 days ago Views: 217 Replies: 8
Viewing posts 1 to 6
Developer

Hey Iv'e upgraded the comments to a community section. I didn't realize it would delete all the previous comments when I did. Anyways Be cool, be chill. I figured this is better in the long run for me to chat with you all about the game.

I'll "put my comment back" for you.
I like the fact that the game includes Xbox plug-and-play support, but not in a way that bleeds out into generic controllers.
As a result, the game isn't merely compatible with 1 or 2 controllers - the correct number is more like 500.
There isn't a way to switch to an "actual move mode" where I'll see the actual names of moves, rather than Xbox button images. But...... I can get by.

Developer

Thanks for the repost. My original concern with the way a lot of games do Xinput support ( like disabling other input if you have a controller plugged in ) was maintaining a high level of accessibility and choice in how the game was controlled. One of the things on my eventual to-do list is allowing players to change the button prompt images. I'll consider letting people customize it more and even remap; letting them have a custom label isn't out of the question.

Button image prompts are far more valuable than a remapper.

(-1)

this game feels very early 2010's indie game (earthbound inspired rpg , pixel art , millennial humor..) not a negative just an observation 

ether way excellent demo

Great demo, I really enjoyed it. It's obviously Mother inspired but the environments and battle system make it feel unique. I really like the movement and how battles can be avoided. The battle system is fun, and I like that enemies have unique attacks and action meter sprites.

The only gripe I have with this game is the humor. The enemy dialogue is great, but everything else falls completely flat. The worst offender was the opening scene with the protagonist falling. The first half was super well done and set the tone for the game very well, but the "convenient distance" text and the First Dream's dialogue totally clashes with everything that comes before it. I honestly think it would be worth rewriting that section to be a bit more serious.

(+1)

Hello, I noticed the badge "an AI free game" at the bottom of the game page. Where does it come from ?

I found a couple of other itch games using it. Is it freely usable ? I would love to adopt it :))

Developer

I made it for my games based on an old 50's advertisement for a toy robot.  Then I 90's the ever-lovin' heck out of it in the design department. 

 I normally encourage everyone to try making their own, because everyone's individual experiences and personality come out in the work, but you're not the first to ask. I don't have a problem if people take the badge and use it. 

Here:  https://kappawumpus.itch.io/ai-free-game-badge I've given a more detailed explanation of its creation and source now that it's got a page.

You're awesome ! <3