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SlumberNapped

The quirky side-scrolling card-collecting turn-based RPG ! · By Kappawumpus

General Comments Sticky

A topic by Kappawumpus created 22 hours ago Views: 24 Replies: 3
Viewing posts 1 to 2
Developer

Hey Iv'e upgraded the comments to a community section. I didn't realize it would delete all the previous comments when I did. Anyways Be cool, be chill. I figured this is better in the long run for me to chat with you all about the game.

I'll "put my comment back" for you.
I like the fact that the game includes Xbox plug-and-play support, but not in a way that bleeds out into generic controllers.
As a result, the game isn't merely compatible with 1 or 2 controllers - the correct number is more like 500.
There isn't a way to switch to an "actual move mode" where I'll see the actual names of moves, rather than Xbox button images. But...... I can get by.

Developer

Thanks for the repost. My original concern with the way a lot of games do Xinput support ( like disabling other input if you have a controller plugged in ) was maintaining a high level of accessibility and choice in how the game was controlled. One of the things on my eventual to-do list is allowing players to change the button prompt images. I'll consider letting people customize it more and even remap; letting them have a custom label isn't out of the question.

Button image prompts are far more valuable than a remapper.