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RobloxMaster69

141
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7
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A member registered Aug 11, 2018 · View creator page →

Recent community posts

Very promising demo. I'm a huge fan of the aesthetic, especially how the visuals change after entering the first door.

One question: is the Kickling Village theme an original composition? I feel like I've heard it somewhere before.

Great first hack, only gripe is the massive hub. I hope you make more SM64 hacks in the future.

Best out of the soup-likes. Each room feels like a unique experience even though they're all fundamentally the same. My favorite rooms were the Twitch stream, the SMT house, and the one with the woman walking a dog by the lake.

Fun game. It's my current go-to for waiting rooms and such. Would be cool if it had levels rather than just endless.

Very solid platformer. I thoroughly enjoyed it. I especially like the control scheme and how judging which jump to use becomes second nature over time.

Scariest part of this game was the trees not having textures.

I have mixed feelings about this one. The first playthrough was an easy 4/5. Great atmosphere, satisfying gameplay loop, and a unique experience with every doll. Some of them gave me actual chills; Andy's section was especially well done.

Going back for the other endings was what tanked my enjoyment. Even with the replay feature, this game is very tedious the second time around since there are no more surprises. The method of getting the 3rd and 4th endings is clever, but the novelty wears off after doing it once. If the true ending involved an especially difficult secret level, the tedium might be worth it, but the only reward for getting every ending is additional lore. In my opinion, this is not the kind of game that needs a story, especially one this confusing.

If I could give this game a 3.5/5, I would. Getting the other endings was a 3/5 experience, but the first playthrough was so solid that it would be unfair to rate it as such. I suppose this comment serves as both a critique of the game and a warning to future players.

Also, I would recommend removing the last screenshot from the info page since it's a spoiler.

Fine game, not much strategy to it though. Would greatly benefit from a fast-forward button.

Games like this one are why I continue to wade through the garbage heap that is the visual novel tag. Great work; I look forward to the full game.

A few things:

- Some dialogue boxes have names when they shouldn't and vice versa. The names sometimes don't work properly either; Dorothy's name changing to Mary after scrolling up and Vein's name being "???" for her entire introductory scene were the big ones that I noticed.

- The MC's personality is all over the place. They go from a spineless wimp in the first half to spitting game at Tempest and Vein within a few in-game days. I found it odd.

- Vein's face gives me Butch Hartman vibes, especially her open mouth smile. Her character is great, but her art sticks out to me.

A few things:

- Faster text and skippable dialogue would be amazing.

- There's a bug where getting killed in the staff corridor during the last chase despawns the dinosaur.

- Maybe add the option to turn off the CRT filter; not super important, but nice to have.


I also like that you can kill the survivors.

Outstanding game that made me laugh, cry, and consider my place in the universe. The ending is very touching.

Fun game. Really reminds me of Tower Fortress.

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spoilers













It shows the personal motive behind the Dark Strangler's actions. Someone close to him was also a black lightning victim and the germination took them too, though it's unclear what happened to them after that. The Dark Strangler was killing the black lightning victims not only to stop the spread of the germination, but also to prevent anyone else from losing someone they care about to it.

Fun game as usual. I liked the ending.

Sick game. I look forward to the expansion.

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There's a broken path in Tala's epilogue. I put some space here to avoid spoilers.









On the page after Tala sits in your bed:

"[[How... do you feel about Ulrich?"]]

I found kind of an odd bug. first, the Garr7C and Twenty17 badges aren't saving for me, which isn't a big problem in itself because the cheat room exists. However, with the amount of badges I have right now, getting them from the cheat room activates the Waker fight, which I already did. For some reason, the green diamond that skips the fight does not work when badges are granted with the cheat room; it just resets the room. It does work when using the fast travel trophy though.

I just noticed that the Steam page for this game was taken down. Is this game still in development?

Cool game. It really made me feel like Spiderman.

Good game. My only gripe is that the last world is red, which makes it harder to differentiate between enemies and ammo without looking directly at them.

Great game. I'll be looking forward to the full release.

Great book. I like that you included stats and abilities for all of the creatures. It was fun to think about how they would work in an RPG, like what their skills would do and such.

Great game. Only gripes I have are that the encounter rate is stupid high and the stats of some equipment pieces don't match their flavor text. The ladder shades for example don't actually increase defense, at least not on the stats screen.

This is easily the most impressive VN I've ever played. The amount of care put into every facet of the game is staggering. I hope you all take your time with this one.

I do have a question about the relationship standings though. Will it be possible to go from friends -> best friends -> crushes/BFFs -> partners -> fiances only through dialogue options without manually changing relationship standing between Steps? I ask this because I'm a huge sucker for the "best friends suddenly realize they're in love" trope and it would be far more satisfying to watch it play out naturally than to have it take place during a time skip.

Psychological horror done right. You're batting a thousand right now with this game and your last one. I'm excited to see what's next.

Just finished rereading this. It's wild to think that the story isn't even halfway done. I hope you come back to finish it someday.

It's an alright game. It has a great aesthetic and the ending sequence is cool, but the gameplay loop is pretty boring and the ending itself is sudden and unsatisfying. It creates more questions than answers.

Spoilers:




Unless there's an Easter egg back here that I didn't find, the player should not be able to go under this fence.

Cool game, the full thing is gonna be raw. One thing that struck me as odd was that the protagonist breathes even though he's a skeleton. Kinda wack.

Best video game soundtrack since SMT IV.

Dope story so far, very engaging. I didn't expect an actually playable boss fight. I'm looking forward to seeing what else is in store.

This game rocks. Took like 3 hours but I got all the stars.

I had the same problem. I used 7zip to extract it instead and the game worked fine.

Got softlocked by opening a door on myself.

Good quiz. Spooked me more than I expected.

I really like how this story is written. The main character is very realistic, and I say that because I was just like him when I was his age. The other characters are also done very well, and the reader can easily understand their thoughts and motivations without having them directly spelled out. The music is great too.

I have no idea how to get past the two rooms for the sixth artifact. I tried making them symmetrical but that didn't do anything. What am I missing?

Dope aesthetic. I look forward to your next game.

Fye game with a great soundtrack, especially the wizard's monkey chamber (huge Fog Lake vibes). Definitely copping this when it comes out.