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RANDOM MİSSONS

A topic by random missons created 8 days ago Views: 81 Replies: 5
Viewing posts 1 to 4

Hello, good day, and welcome to the world of random games.

Today, I want to introduce a concept that aims to bring a fresh breath of air to the gaming world.

Normally, when you want to play a new game for the first time, you need to follow its release or wait for a discount.

But here, you don’t choose the game — the game is chosen for you.

In this world, every task is random.

You never know which game you will play next.

You never know what the next mission will be.

This project introduces a new perspective on game discovery:

a gaming experience where surprise and unpredictability are at the center.

Let’s bring this project to life together.

See you in the next task.


https://youtube.com/shorts/zJfFQC_Wf4Q?feature=share

https://lovable.dev/projects/69679c18-138a-46f1-81e3-58ab46a339a2

Hello, good day

We are bringing a new trend to the game promotion world

A game where players can play for free and don't know what will happen next

We are also here with a platform where game developers can showcase their games

We need financial and moral support, we sincerely hope you will support us

I've given my answer to this HERE.

Thank you for taking the time to write this—these are valid criticisms.

You are absolutely right that most players come to game sites with a specific purpose:

they are looking for a specific genre, tag, or experience, and traditional stores are designed for that.

Random Missions wasn't designed to change that behavior.

What I'm exploring is a very different moment:

the "I don't know what to play" or "surprise me" situation.

Not as the primary way people play games, but as an optional layer of discovery.

About the video—I agree.

It's not a game preview, nor is it intended to be.

It was just a quick mood test, and clearly it doesn't convey the idea well.

The next step is not videos, but a small playable demo.

Regarding "how are these games made?":

The idea is not for Random Missions to make full games,

but to host extremely small, independent playable missions created as experiments —

similar to game marathons or micro-prototypes.

And saying "let's do this together" doesn't mean handing over the concept.

It means opening the format for discussion, feedback, and eventually submissions if the idea is found interesting

(+1)
a gaming experience where surprise and unpredictability are at the center.

I honestly wonder who would be interested with those.

We need financial and moral support

I'm puzzled here. You're not making games yourselves IOW other devs make the games yet you ask for financial support. Why do you need the support anyways? and who are we ?

That’s a fair question, and I think part of the confusion is on my side, so let me clarify.

Right now, Random Missions is not asking for financial support in the traditional sense,

and it’s not positioned as “other people make games for us”.

At this stage, I’m building and testing the format myself:

very small, experimental micro-missions and a simple system around them.

No one is being asked to contribute content or labor.

When I mention “support”, I mean two things:

– moral support as in feedback, criticism, and reality checks

– and eventually, if the experiment shows promise, guidance on where this could go next

There is no business model, funding ask, or expectation of developers contributing work.

If this ever moves forward, it would only make sense if developers opt in

because the format provides value to them — not the other way around.

So for now, “who are we?” is simply:

me, experimenting with a different way to prototype and experience game discovery,

and asking whether this idea is even worth pursuing.