Thank you for taking the time to write this—these are valid criticisms.
You are absolutely right that most players come to game sites with a specific purpose:
they are looking for a specific genre, tag, or experience, and traditional stores are designed for that.
Random Missions wasn't designed to change that behavior.
What I'm exploring is a very different moment:
the "I don't know what to play" or "surprise me" situation.
Not as the primary way people play games, but as an optional layer of discovery.
About the video—I agree.
It's not a game preview, nor is it intended to be.
It was just a quick mood test, and clearly it doesn't convey the idea well.
The next step is not videos, but a small playable demo.
Regarding "how are these games made?":
The idea is not for Random Missions to make full games,
but to host extremely small, independent playable missions created as experiments —
similar to game marathons or micro-prototypes.
And saying "let's do this together" doesn't mean handing over the concept.
It means opening the format for discussion, feedback, and eventually submissions if the idea is found interesting