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Oceanopolis 2000 (Beta 0.03)

Build the future under the sea. Now in Early Access. · By Intimidation Crab

resolution issues

A topic by sicave created 26 days ago Views: 88 Replies: 5
Viewing posts 1 to 4

the UI elements do not adjust correctly, the build menu is off-screen.

Developer (1 edit) (+1)

Ah, fuck, thanks for the heads up. Can you tell me the resolution of your monitor?

Edit: Never mind. Found the problem and fixed it. I appreciate the report. It'll be properly sized in the next update.

Developer(+1)

New build is out. The resolution should be better.

It was hard to track why residents became upset, or why certain structures were getting less electricity than they were supposed to, or were being left unmanned especially with the turbine, I couldn't tell whether the residents were being upset by food shortage or turbine sound, or why there was a food shortage if the cannery was disabled, I don't know how the sleeping residents stat works since it regularly goes negative. does that mean they're working?
It's very easy to overspend or destroy your cannery and be stuck waiting to get back to 800.

Developer(+1)

Great feedback. It's always hard to remember that other players haven't had the benefit of digging through your code to understand the game.

I'm building a "news" system for the next version that will explain events as they happen.

Out of curiosity, how did you destroy your cannery? Are you saying you opened the panel and pressed "delete" or did something else happen?

Yeah