Morning All, Charlie,
When parallel carving models, using a 1/8th ball, I end up with a "rind" left around the edge. The inside radius of the ball. It proves to be a real pain to sand off, especially in tight little spots, and doing an outline pass with an endmill only works sometimes, again not good in details. Another program I used to use had an add depth feature that I think might have worked but I can't figure out how to do it in PixelCNC. I though perhaps floating the model's Z origin up equal to a bit radius....but when i tried to do it, it stopped making sense....I would love to hear your thoughts on this, Thanks

Hi Charlie,
