Post game related feedback here.
I am digging the new function where it fades to black and you are brought to places when it comes up in dialog. I have been trying to find the proper way to get them to follow me without straight up typing in "blank chooses to follow me," or something. HOWEVER it creates another issue, if more than one person is in the dialog it only takes the person currently speaking. A way to remove characters from the conversation would be nice if possible. Say a conversation no longer needs a character because their part was concluded, a way to remove them without closing the conversation would be handy so you can keep the scenario without messing up the dialog.
As an example I was with Celandine in the tavern, she took me to the bathhouse, in dialog she did not invite Gareth but since he was in the original conversation when it started, he started talking as if he were present when his model was still back at the tavern. I don't really see this as a bug so I didn't post it in the bug section.