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AutoUi for GameMaker

A UI system for GameMaker for responsive, dynamic interfaces in seconds · By ome6a1717

AutoUi Update v1.3.0 Sticky

A topic by ome6a1717 created 7 days ago Views: 9 Replies: 1
Viewing posts 1 to 2
Developer

CHANGES TO BE AWARE OF

  • The grouping of the script/notes/examples are now in Tools > AutoUi instead of their respective Scripts/Notes/Etc. folders

NEW ELEMENTS

  • New ELEMENT: (auto_nine_slice) - a simple nine-slice sprite that flexes it's w/h to the parent container

UPDATES

  • (auto_lifebar) - set_value() now has an optional added parameter, _instant (instantly sets the value instead of lerping)
  • (auto_label) - now has an optional index frame for nine_slice_background (set using set_nine_slice_frame())
  • .set_visible() sets hovering to false on call (if you were hovering and called set visible, it would keep true indefinitely)

BUG FIXES

  • Minor bug fixes
  • Stack's set_visible() now correctly affects all children
  • Auto-complete will now provide all of the variables and methods for each element

Love it! Thanks for the update - autocomplete makes life a lot easier, so I really appreciate that! :)