Thank you for posting these amazing words! Really appreciated. I do love the idea of an Amiga port some day, but I've never programmed the Amiga outside of AMOS. Hmm.. wonder if I could make this game in AMOS?? Anyway, thanks again. You rock!
PsychicParrot
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Absolutely LOVE this program. I think it's amazing for setting up GM particles and I'd probably have gone mad without it. My biggest wishlist item would be a way to do random colours (right now, to achieve this I'm spawning particles individually in Step, using a random colour, and every time I need to do this I forget how to and have to look it up so if Geon could export code for that too (even commented out) it'd be super handy for me lol). Having a way to preview random colours would be a help, if at all possible.
Anyway though, I love it and I'm really glad I have it. It's a MUST HAVE for anyone using GameMaker. Thanks for making it!
Was it also the *meanest* game competition, too!?? lol that's well 'ard! Them death thingies on level 2 are brutal. Kept me quiet for a bit, mind, so thanks for that :) .. highest was 144 and I couldn't get past level 2. Yeah, I guess I'm no hardcore gamer, eh? I do love your graphics. Very Matthew Smith! Cheers!
It seems like it, yeah, but the difference is very small. Everything else on the stream looked exactly like I was seeing it in the emulator, but I think the real hardware may take a slightly longer time between loading screens that caused my 'look ahead to where the ball is going to be next' collision code to wig out. Anyway, it's fixed now so no longer an issue but def something I'll be watching out for in future games I make! :)
I couldn't have fixed it without you and it was great to be able to see you running the fixed version on your stream afterward, too. Thanks for a great stream and for your amazing support of my stuff. I really appreciate what you do.
The new version is up on here and I've also tweaked the positioning so the ball should never appear in a wall again!
That's good. Thanks for the reply.
15 levels is the total yeah. I went with the Speccy Bomb Jack model of looping around purely to follow that model really. I think the Speccy version of Bomb Jack looped but I can't recall how many levels it had. The playtime for each level in Bomb Jack was longer so I figured 15 was a good number for the faster play.
Oh no! You're too good at the game! You're not supposed to go all the way to level 46! XD .. to be fair, there's a good reason it says 'too easy' on the difficulty select menu ;) .. all difficulty modes are *supposed* to get tougher over time but I can see that in too easy mode perhaps it just doesn't get tough enough! Thanks so much for playing, though. How is regular difficulty for you?