So; I'm in the boat of people who have carried a dream game around in their noggin for a long time but can't make it themselves. I am hoping to change that, but the one front I can't supply and have struggled to find a person for.. is the code! And that's where I need you, hypothetical programmer!
So first, pay; I plan to get a job explicitly to pay you, and so I can't offer incredible funding as it would be a(n admittedly very large) cut of my pay from a minimum/near minimum-wage job in California. From there, I also intend for the game to release paid, and to fairly split the revenue of the project between all involved (likely very few ppl)
This is a passion project, to me, and so that's something I seek you having atleast the potential of bearing for this project. The pay is because.. well passion can't pay the rent, I'm aware. Even if I can't offer a lot.
So, what do I need of a possible programmer? Be you experienced already or willing to learn the relevant aspects, I need someone particularly versed in physics and ideally networking in Godot, or atleast willing to tackle both. I don't need strict exact hours, but I need clear, transparent communication, and for the chance that development may build up some momentum. I don't require passion, but I desire that you can bear atleast actual interest in the project, as I want this to be something we can enjoy working towards, and isn't just a monetary pursuit to you. I would prefer you be an adult, as the game will touch on very serious subjects and be very harsh and 'uncozy'.. something I'll detail shortly.
As for what being the programmer means, I mean you will be handling all on the code front. I can handle all textures, level design, exact values and balancing, and so on so forth, but I need the baseline mechanics and systems in place to do so. For example, you would have to implement an item system, and mechanics, but once those are present I am versed enough in Godot that I can then create the individual items or so on myself. Ideally you can provide simple external tools such as a level editor, as well, to allow me to be involved in more accessible ways, but as said, where possible, I am versed in atleast using Godot.
So what is the game? I would prefer the exacts all be saved for our discussions over Discord, however to best and very simply describe a very complex game, it is a side-view game with character movement to the likes of Barotrauma, with extremely harsh and oft graphic injury and medical systems, where progress is, instead of gated by perks, or gear alone, made by physically mutating your character in ways that both alter stats, and directly alter your silhouette and so movement, along with making various vehicles and bases to allow safer and faster travel and storage of your valuables. Scifi setting taking place in sprawling superstructures, it will be a very gritty, and most of all tense game. Lots of oft esoteric lore will be involved, as well, as I love to cook up that sort of stuff.
If you have further inquiries, or are interested as is, please contact me on Discord, where I am "Havata"!