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Spellswords

A high-fantasy rolepalying game for 1 or more players · By DungeonGobbo

Update Plans

A topic by DungeonGobbo created 68 days ago Views: 93 Replies: 2
Viewing posts 1 to 2
Developer (10 edits)

The following list outlines everything that needs to be done before the game is ready for its full release. Over time, things will be completed, removed, and/or changed. The list will mainly be updated as the game is updated. 

Rulebook

  • Glossary
    • Reword the following terms:
      • Primary Action
      • Trait
  • Character Creation
    • Rewrite the summaries for the Elf and Dwarf races
  • Actions, Skills & Followers
    • Actions
      • The actions are mostly detailed on the Actions Reference sheet. I need to put the actions in the rulebook with examples. 
    • Multiple players in the same party 
      • This needs to be added as a new section that answers a lot of questions
      • How does everything work? (idea: -1 follower per player, and max of 3 players can be in the same party)
      • How do primary/free actions work exactly when you’re in the same party? 
  • Combat & Death
    • Add a note in the ‘Soulbinding’ section that the character sheet has a section to write where exactly your soul is bound to (consider showing an example with a picture). 
  • Magic 
    • Reword the section on the ‘Four Spheres of Magic’
    • Instead of learning spells from scrolls, consider changing it so that you have to go somewhere special to learn new spells (idea: Cathedral: Holy, Azurite Spire: Chaos/Arcane/Nature, Winterhaven: Arcane, Elden Citadel: Nature)
  • The Game Master
    • Finish writing this section and add illustrations as well
  • Other
    • Cannot sneak or cast spells while wearing metal armor (add to all metal armor descriptions). Need to add to various sections of the rulebook and change the descriptions for all metal armor to state this.
    • Create a huge example of play starting with character creation and possibly ending after having delved in a dungeon. This could be a section included at the very end of the rulebook and would have an example of just about every rule included.
    • Design a cover for the back of the rulebook
    • Redo the layout in Affinity

Advanced Rulebook

  • Organize the rules by categories as they are organized in the main rulebook (e.g.: survival rules, exploration rules, dungeon delving rules, etc.)
  • Add more rules (ongoing)
  • Redo the layout in Affinity

Character Sheet

  • Add a ‘Current Location’ section to make returning to a saved game easier
  • Consider hiring an artist to redesign (this will be done once the rules for the game are fully complete)
  • Redo the layout in Affinity 

Dwellings

  • Finish writing the following dwellings: Knave’s Cradle, Werewolf Den
  • Consider completely redesigning the current layout
  • Redo the layout in Affinity

Cities & Villages Sheet

  • Redo the layout in Affinity

Spellbooks

  • Find appropriate illustrations for the front covers of each spellbook
  • Convert the spellbooks into small, hand-held booklets
  • Redo the layout in Affinity

Dungeon Maps

  • Redo the layout in Affinity

Game Map

  • Adjust the different terrain hex colors so they stick out better (e.g.: mountains and forests)
  • Find a way to add in the hex letters/numbers into every hex (e.g.: A9, B12; G20, etc.). Ideally white text with a black border (or vice versa). 
  • Create large version 

Quick Reference Sheet

  • Make a list of all rules that are core to the game and some notes of things to keep in mind (how to conduct combat, how to resolve encounters, how to learn new spells, etc.). Ideally this should be a single page that is either single- or double-sided. 
  • Redo the layout in Affinity

Cards

  • Design the Oracle cards
  • The cards will receive balance updates as playtesting continues.

This looks so good. I appreciate the balance between terse resolution mechanics that are still complex enough to feel like theres weight without it being complicated. I also appreciate robust ancillary rules like your mapping system during exploration. Chefs kiss. 

Developer

Thanks, Bubba! I still got plans for writing the rules for those who wish to create the world as they explore it (the 'New Realm Mode' in the Advanced Rulebook). I was going back and forth if the standard game should not come with a map and you write it as you go, but given all the other things you have to juggle as you play, I decided to stick with the game map for now. The action system is a new addition because I felt resolving encounters may have been slightly too vague (still going to need to test that out to see if it feels better).