thanks for clearing that up! Your pdf has great examples embedded in each section, but would you ever consider doing an extended play example ?
Bubbahuff85
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Hello! Just a rules clarification. This is from Skill Test with Items on pg 30:
When performing certain skill tests, you may
come up with a solution that uses one or more
items in your inventory. When you do this, roll
the power dice of all items used as well as the
skill you are using with the items. If you roll a 1
for any items, they are permanently destroyed.
You only succeed at a test if your skill die result
is higher than the opposed die roll (beating or
rolling under an opposed die roll with an item’s
die roll does not count as succeeding or failing
a test).
Is the design idea that there are some actions that you cannot do without items, like scale a wall, and so, you need items to make it possible?
Thanks Slade! I just listened to your interview from a few years ago on The Gauntlet. I appreciate your take on TIH and some of what it addresses in the space between DW and trad games. You said that you didn't like when indie games come out and the creator doesn't follow up with more support material. Now that it's been years, would you ever go back and make more like Noises? Or would you change/update portions of TIH?
Ps, I think The Gauntlet tried to force you to validate your design process in that interview and you did a great job clearly communicating your thoughts under pressure.