This looks so good. I appreciate the balance between terse resolution mechanics that are still complex enough to feel like theres weight without it being complicated. I also appreciate robust ancillary rules like your mapping system during exploration. Chefs kiss.
Thanks, Bubba! I still got plans for writing the rules for those who wish to create the world as they explore it (the 'New Realm Mode' in the Advanced Rulebook). I was going back and forth if the standard game should not come with a map and you write it as you go, but given all the other things you have to juggle as you play, I decided to stick with the game map for now. The action system is a new addition because I felt resolving encounters may have been slightly too vague (still going to need to test that out to see if it feels better).