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Catacomb Chess

A topic by woodsmoke created Jan 11, 2017 Views: 1,400 Replies: 14
Viewing posts 1 to 15
(13 edits)



A chess-like game where you fight against dungeon monsters.




(2 edits)

Goblins move straight towards your king slowly.

Eye monsters move straigt towards your king quickly.

Dragons move (left/right/up/down) or (left/right to king), then shoot a fireball.

Skeletons .. not in yet.


(5 edits)


(1 edit)

New monster type: spiders
Speedy and unpredictable.


(5 edits)

All monsters are in and working now:


Goblin. Moves 45px (=1 square) towards king.

Eye monster. Moves 80px towards king.

Ghost. Teleports to random location, or move 60px towards king.

Mammoth spider. Moves 60px in random direction, or 60px towards king.

Giant slug. Moves 45px towards king. Creates two smaller slugs when destroyed.

Dragon. Moves 45px left or right or up or down, then shoots a fireball.


Time to make levels and menus.

(3 edits)

I have 20 levels now. 32 are planned. And maybe an alternative game mode with random pieces.

Spiders are now yellow:



(4 edits)

Working on the main menu:



(3 edits)

Have been making decoration for the 3/4 of levels which are done. Still need menu buttons.

Also made a random room (random monsters and pieces):


(1 edit)

Here is a gameplay video of the first half of the campaign:


(3 edits)

I refined the ghost sprite. Looks more creepy now.

I've also been polishing the flames in the main menu room.

(2 edits)

Funky colours in the making:

(5 edits)

Chess piece colour will also influence hand and UI colours:



(5 edits)

The game is way more juicy now with cool sound effects, and colorful chess piece skins.

A new test version has been uploaded with a random level generator.

You change the colour of your chess pieces in the options screen. Press "B" in-game to switch the chess board style.

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(3 edits)

Campaign intro: