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Homeless Sim #Prototype (3D, Simulation, RPG)

A topic by TolgaYavuz created Sep 19, 2019 Views: 782 Replies: 10
Viewing posts 1 to 7
(1 edit)

Hi everyone!

I'm just started a new project by myself. It is about a homeless guy tries to survive in a modern urban. I just wanted to share my progress with you and I need some feedback about my UI design.


Here is some screenshots.





Some more pictures from different times of the day.






(+1)

I think you've got a really solid visual style going on, looks like a miniature city, maybe you could strenghten that effect with some depth of field.

I think the minimal UI fits well actually, which I did not expect at all when I read what your game was about! I think surprising combinations like these are sure to make your game stand out!

(+1)

I'm about to add some depth of field but Unity3D got some problems with DoF and dynamic display resolution. I'm gonna add when I figure it out. I'm happy to see your comment about minimal UI design, I think it is well matched with the 3D models. Thank you for your feedback! :)

(+1)

I'm trying to get best camera angle for the game, there is a new angle below. Help me out which is better? The angle in first post or this one? :/





(+1)

I personally prefer the angle from the post more - world looks more filled

(+1)

This looks really cool. The first angle will be better for story and interctions. The second angle would be better for a GTA wrecking havoc hobo, which I don't think you're going for.

I'm really confused to choose one, I will try to figure out how can I use both.

(+1)

Love your art style!
I like the camera in the first few screenshots. It shows sources of food prominently with you - a hungry homeless person - right in front.  Hits hard.

Hahaha, right. That perspective could give you the emotion of despair better. I will try my best to achieve it.

I am currently working on quest system, i will share some screenshots this week.