So I'm making the first major patch for my game Keyboard Kommander. The biggest issue with the game at the moment is the severe problems with how the camera behaves. The original intention behind the camera was to convey a sense of anxiety. With no control over the camera the player is at the mercy of the game to see when zombies are attacking them.
However users have reported that the current system makes it impossible to tell what's going on and takes away a lot of player agency by making it hard for them to see the zombies they want to attack.
Any suggestions for how to manage this camera would be appreciated.