A couple months ago i lost my job so i found myself with plenty of time on my hands.
Perfect time to try and develop a new skill right? I started with the 20 games challenge as i had 0 experience in making games but thankfully i spent the last year and a half on studying python and a bit of c++ on the side so i didn't go in fully blind. Spent a day or two making the worst Jetpack Joyride clone ever, but since i didn't know the engine i was working of tutorials and it was more frustrating than anything else.
I started to dig into the documentation and get more familiar with the engine. After a couple days i decided to make a pong clone. i had a working protype done in an afternoon which 2 players could play on the same keyboard. Logically this led to me building a breakout clone which then led to game i have now. A blockbreaker rogue-lite with 5 infinite levels and over a dozen upgradeable projectiles.
It is just simple arcade game which i bet there are many versions of but it's mine and i am proud of it!

