My third game project, The Crown of Alagen, made in Unity. The player character can evolve through 3 different stages as he collects experience pick ups. Characters were designed in 3DS Max.
You'll start out as a scrawny goblin tasked with the fool's errand of singlehandedly recovering the highly coveted elf artifact, The Crown of Alagen. Bash your way through the world to gain experience and watch your character grow stronger! Can you survive long enough to retrieve the Crown and overthrow the corrupt Warboss?