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Gameframe

Custom window frame for GameMaker games · By YellowAfterlife

Where does the Gamemaker extension file get placed when compiled?

A topic by nannon created 2 days ago Views: 15 Replies: 3
Viewing posts 1 to 2

I compiled the extension myself using build-14.hxml, and I don't know where the compiled files go. I also need an explanation for why it gives me this in the command line: C:/HaxeToolkit/haxe/lib/sfgml/git/sf/opt/legacy/SfGmlArrayDecl.hx:68: 4,#pos(src/GfKeyboardShortcuts.hx:14: characters 41-51

Developer

Each build script updates the extension within the respective GM test project folder, for GM:S / build-14.hxml that’s gameframe.gmx\extensions\gameframe.extension.gmx.

The message is harmless and is a leftover from debugging something.

oh thanks, but for some reason when i try to play test the game in Gamemaker Studio  1.4  (im using the 1.4.1749 version) it gives me this:

Error : display_set_gui_size(0) : cannot use function/script name for a variable, using "__display_set_gui_size_hook"

Error : display_set_gui_maximize(0) : cannot use function/script name for a variable, using "__display_set_gui_maximize_hook"

Error : display_set_gui_maximise(0) : cannot use function/script name for a variable, using "__display_set_gui_maximize_hook"

Developer

I recommend using 1.4.1804, but if you have to use a version where macros and function overriding don’t work, you’ll have to delete the gameframe_macros.gml file from the extension using GM IDE (“expand” the extension resource, then right-click the file), rename the one use of __display_set_gui_maximise_base in gameframe.dll to be display_set_gui_maximise, and restore GUI size manually after calling gameframe_draw.