Each build script updates the extension within the respective GM test project folder, for GM:S / build-14.hxml that’s gameframe.gmx\extensions\gameframe.extension.gmx.
The message is harmless and is a leftover from debugging something.
oh thanks, but for some reason when i try to play test the game in Gamemaker Studio 1.4 (im using the 1.4.1749 version) it gives me this:
Error : display_set_gui_size(0) : cannot use function/script name for a variable, using "__display_set_gui_size_hook"
Error : display_set_gui_maximize(0) : cannot use function/script name for a variable, using "__display_set_gui_maximize_hook"
Error : display_set_gui_maximise(0) : cannot use function/script name for a variable, using "__display_set_gui_maximize_hook"
I recommend using 1.4.1804, but if you have to use a version where macros and function overriding don’t work, you’ll have to delete the gameframe_macros.gml file from the extension using GM IDE (“expand” the extension resource, then right-click the file), rename the one use of __display_set_gui_maximise_base in gameframe.dll to be display_set_gui_maximise, and restore GUI size manually after calling gameframe_draw.