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[Programmers][2D][PAID][Custom Engine] Looking for game developers.

A topic by AxleByte Studios created 7 days ago Views: 133 Replies: 1
Viewing posts 1 to 2
(3 edits)

Hello everyone, AxleByte Studios here!

We are looking for game developers who would like to handle the game programming side of the company.

While we do have a talented software engineer/developer, they primarily work on the backend and tooling system. Because of that, it would be great if there were other people who were willing to handle game programming so that our developer has less burdens to deal with. After all, backend is really hard and we would love if they could focus all of their efforts in the company technological infrastructure instead of keep switching between the two.

If any of you would love to help us with coding games, feel free to reach us out. It is definitely a great opportunity for you to expand both your portfolio and your experience.

What are we searching for?

Since we use our own infrastructure, we are NOT looking for people that fit a specific game engine(s) or programming language(s). Beside, you HAVE TO learn how to use our tools regardless so everyone is welcome. Still, knowing some of them is certainly beneficial during the learning phase.

For those who are interested, our toolchain/tech stack is structured as follows:

  • Programming Languages: Golang, StableDelphin*.
  • Game Engine: StreamForce*.
  • Game Type: 2D and 2.5D.
  • Library: ASL* with SDL2.
  • Technologies: Git, GitLab, Git Flow.
  • Tech Stack: Tools are built by our backend developer as we go (i.e., when they are needed).

(*) it is both native (i.e., made by our backend developer) and in progress (i.e., our backend developer is still improving them every day).

As mentioned prior, since we use different technologies than the most common ones (e.g., Unity, UE, RPG Maker, GML, Ren'py, etc.), it is a great opportunity for you to expand your expertise and further your portfolio. Plus, since the plan to publish the Stream Force game engine for public and private use, you also get a new engine under your belt for future works.

What about payment?

As of now, we have a low payout $5/mo since we are still a growing indie company. However, this pay is like a flat rate and it is subject to increase as our internal budget increases. In addition to this, you also get a percentage of revenue share. Therefore, your pay is: flat rate ($5/mo + increase) + rev share (%/unit sold).

Still, if you just want to help for one reason or another without pay, it is perfectly fine and greatly appreciated.

Final notes

If anything here piqued your interest, feel free to contact us through Discord: dignoranza.

Have fun and wish you a fantastic day.

(1 edit)

Hi guys, I have updated the post with the pay calculation. The pay uses PayPal and taxes are paid by us. So, the price listed is already includes transfer fees.