I want your experience with Character Matrix to be smooth and fun! If you run into any technical problems, crashes, or gameplay-breaking bugs, please report them here so I can fix them.

Character Matrix: Stable diffusion Character Management game · By
I'm sorry to hear that. If possible, could you send me a screenshot of your settings menu or log?
Here are a few ideas I have to help fix this.
0. Make sure you have one of the latest versions of Comfy. And that it is running and accessible through a regular browser.
1. After launching Comfy, start the game and immediately go to the settings. Set the appropriate API type, in this case Comfy.
2. Double-check that the URL matches the one in the picture.
3. Click on reconnect. The right side of the menu should update.
4. Select the appropriate settings in the right menu; they should be available if there were no problems in the previous step. Each option must be filled in by you.
5. Click save settings.
If you encountered problems in steps 3-4, there is something wrong with the connection. If this is the case, I would appreciate a screenshot and log file. You can find it in the game folder. You will find a button to open the save folder in the mods tab (6*).
You can also double-check that there is no lora in the positive or negative prompt. If you added them and they are in the folder, you need to specify the full name. <lora:artist:0.5> -> <lora:my loras/fav/cool_artist:0.5>. This problem only occurs with Comfy.

After I sent the message. I decided to try some testing. After opening ComfyUI in browser, I did an image generation. I went back to the game and set my settings for the model to use. Went to the market page and it generated a pic but not in the bigger section until I did a regenerate. I went back to settings to check something and the connect button still said Reconnect. I don't know if it's suppose to that, but now it does generate. I'm just having trouble how to actually play it lol. Also, ComfyUI uses dropdown menus listing LoRAs. And where did you get the v150 of the waiNSFW model? I still have the 110. I've been checking Civit a lot. One more thing. If there's suppose to be folders with the game. There isn't. It's just the game and the pck file.
I did not manage to make the inbuilt example mod for adding angels work.
Is it broken? is there is something I am missing?
I could not see a single angel despite seeing 18 different characters.
Ps: I am talking about the mod created when I press the "create character.csv file" in the mods tab after I pressed continue.
I did restart before checking characters again and there is still no angels.
I found the bug, it is quite trivial: you do not check for the presence of a modded all_races table when initialising, making your race adding mod a particularly bad example of a random character changing mod.
Basically: you do : ANY_RACE_TABLE.load_from_file("all_races.csv")
Where there should be :
ANY_RACE_TABLE.load_from_file("all_races.csv", get_user_tables_files().has(row["all_races.csv"])
If the mod you made is any indication of intent.
However, now that I know the issue, I can probably work around it.
I'm glad you figured it out. Unfortunately, I couldn't respond earlier because the itch.io servers were down. You're right, it's not the most user-friendly system for modifications, and I don't think I'll be able to fix it quickly. But I'd love to hear your ideas on how to implement this and make it more user-friendly.
For your information, in v1.1.2, user tables overwrite in-game tables, meaning you can refer to in-game tables from your custom table and vice versa.
I'll attach the tables that are currently in the game.
https://files.catbox.moe/g6xvag.zip
The workaround I used was that since it is forbidden to override the all_races.csv table, I replaced all of the initial races tables by tables that mentions solely my new "allracesreplacement.csv" table that then redirects towards all the custom races I wanted, however in the current state, the angel mod distributed with the game does not work due to the line of code I mentioned (line 75 in global, I had to decompile the game to find why it was not working) not checking for the presence of a custom table meaning that all_races.csv is the only table that is impossible to override.