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MicroHRTSim (Micro Hybride Real Time Simulator) [Open world, Simulator, Sandbox, RTS, Strategy]

A topic by Microsvard created 19 hours ago Views: 21
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Hi, I've been developing a game world in a hybrid genre for some time now, which seems to be commonly referred to as an indie game with an open world, a sandbox, and so on. Now, I hope, I've reached a stage where I can show something without all the fluff, and the concept can be refined with the help of the community and the expectations of potential future players. The current working title is MicroHRTSim, and I'm simply creating a post to share the game's development on this forum. I see it's customary to update posts with changelogs and updates, so let's give it a try and see what comes out. Feel free to comment, I welcome constructive suggestions or questions, and I'll do my best to answer them.

Also, please tell me what you like and why, or what you don't like and why.

MicroHRTSim - is a procedurally generated world and game, a hybrid mix of genres where you control characters in an open-world sandbox.

It incorporates elements of the following genres: simulated open world and life, craft, RTS, strategy, and RPG. It's being developed using pure JavaScript, HTML5, and canvas. The graphic style has currently been simplified to colored rectangles, allowing me to add and test new features much faster than before. And it really works! I have a lot of ideas for the game world, but I am alone and my resources are limited.

The concept of MicroHRTSim was inspired by various old games in the RTS, strategy, simulator, RPG, open world, and sandbox genres, and the desire to add what they lack (although I may be behind the times, as I rarely play, and perhaps everything has already been implemented, and I might be wasting my time :)).

The setting is potentially variable and can change depending on the world settings, object lists, vegetation, resources, and the available technological knowledge of where the player is dropped. Currently, it's a technologically undeveloped world, somewhere in the universe, pre-Neolithic.

The world space potentially supports multi-level nesting in the game code (e.g., galaxy-star-planet-region-settlement-location). However, it is currently limited to island-locations.

few screenshots:

link my blog for more screenhots: MicroHRTSim (Micro Hybride Real Time Simulator)

At the moment I'm working on the first alpha version for publication on itch