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Remaking Legacy Features

A topic by radavseta created 4 days ago Views: 10 Replies: 1
Viewing posts 1 to 2
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Hello! I love Fauxton and I am currently building a game on it! I've noticed that some valuable legacy features are missing from the newest builds. I just wanted to ask why were they not implemented again? I suppose you rewrote most of the engine with version 2.0 (i haven't looked for the differences so far) so they cannot be reproduced the same way as before? I was thinking about extending the engine with some of my own stuff, one of them being, again, the shadows, 3D calculated collisions and such. So my question is, why were they not implemented? Better to know the struggles you went through before i myself attempt it, as there probably is a reason :)

Also, are you still developing this or not? The project seems dead for a while now.

Only the best, radavseta :)

Yes, unfortunately these days I don't have enough time to put into maintaining this project or improving it much. That said, when I made this second version, I mostly wanted to stick to rendering since collisions are a whole separate beast. haha. As for the shadows, it wasn't really full shadow implementation, but just drawing the meshes to a flat surface, coloring it black, and rendering it above the floor. I would love someday to come back and implement actual full shadow rendering with it, but I just don't have the time. :(