Hello! I love Fauxton and I am currently building a game on it! I've noticed that some valuable legacy features are missing from the newest builds. I just wanted to ask why were they not implemented again? I suppose you rewrote most of the engine with version 2.0 (i haven't looked for the differences so far) so they cannot be reproduced the same way as before? I was thinking about extending the engine with some of my own stuff, one of them being, again, the shadows, 3D calculated collisions and such. So my question is, why were they not implemented? Better to know the struggles you went through before i myself attempt it, as there probably is a reason :)
Also, are you still developing this or not? The project seems dead for a while now.
Only the best, radavseta :)