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I need tips on animating my first Character

A topic by gabri_chistem created 57 days ago Views: 156 Replies: 3
Viewing posts 1 to 3

Hi everyone, I've started drawing a character for a small game I'm starting. It's my first time drawing art for a game. So I'm looking for some advice on how to animate my character. The design is very basic so its development wouldn't be too complicated. It's a stickman version of number 1 or something similar with a single layer (with vectors), but when it comes to making the following frames to create an Idle animation, for example, I can't quite see how to make the layer move :( . As well as the rest of the body.

(+2)

Hey gabri, 

Cool character!

If you're looking to animate this; you're likely going to need to splice him up into separate pieces and animate them using keyframes.

(Have a look at Spriter, Spine, etc.)


This is how I would separate the character and upload them into an animating software.

Then you would move each separate "piece" where you like to mimic an "idle", "walking", "running", etc. animation.

Also look at IK. (Inverse Kinematics). 

hey, thanks a lot! it helps me a lot :)))

(1 edit)

I've been animating for years but more first introduction to animation was the Spriters Resource when I was 11. I learned that a lot of sprites are very simple, for instance Mario only has 3 frames of animation. You can do 3-4 frames of animation for your character and use something like mario or other sprites to get started and to give you an idea of what each frame looks like.