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DodgeOnDungeon beta feedback

A topic by ALMI Games created Aug 16, 2019 Views: 231 Replies: 4
Viewing posts 1 to 2
(+3)

Hello!

I've just released the beta of a new game for a jam and I'd love some feedback, since the idea is to keep working on it after jam ends.

https://almigames.itch.io/dodgeondungeon

Thank you!

(+1)

I didn't play a lot; my highscore is 24. 

I really don't like the controls. It's odd in a frustrating way. I was wondering if it's because of some restriction by the jam.

(+1)

Thanks for your feedback!

It's not because of any restrictions, actually I first tryed to control it with WASD but it was frustrating since you can't move diagonally then.

Anyway I keep looking for a nice movement controls and hopefully I'll end up with something better than the actual system.

Once again, thanks!

(+1)

I see! Honeslty, I don't think I would mind losing diagonal movement if it meant I didn't need to precisely and quickly click on squares.

Or if you're keeping the mouse,  you could use the angle from the cursor relative to the character's position to determine where to move. It would require less precision.


(+1)

Oh, that's a good point!

First of all I'm working on implement again the keyboard movement and let player choose on the main menu how to play, 
but I don't discard implementing the mouse idea in a future.