Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hakuen Studio Zoom for RPG Maker MZ

Add a plugin command to use the default zoom feature of MZ. · By Hakuen Studio

[ANSWERED] Setting up constant zoom

A topic by Bernadine Mattson created 47 days ago Views: 92 Replies: 4
Viewing posts 1 to 3

Hi! This is exactly the plug in I was looking for this type of event! I'm trying to get my game to just be permanently zoomed in on the character for a more intimate game feel. I have your plug in and book plug in set up, with a common event, parallel trigger zoom on the player (-1), follow character set to true, with no offset camera values. I've tried messing with the scale, but when the game is running the zoom doesn't apply. I'm new to using custom plug ins, could I get some help with applying the zoom?

Developer

Hi there!

On the Database > System 2 > Advanced Settings > Screen Scale

Changing that will not solve your problem? Or you only want the zoom on the map scene?

That does not zoom in on the character to the aspect ratio I am interested in. I'd like about 6 tiles on each side of the character to be visible at all times. 

Developer

understood. I will take a look into this and let you know

Developer

Hi there!

Sorry for the late answer, I tried to replicate it:

  • Parallel event
  • Plugin command applying zoom to the player
  • Follow character = true
  • Camera Offset = 0

I though that the problem was just the parallel event. Since it will keep trying to apply the zoom to the player every game frame. But it was not, the command worked that way. I guess maybe your parallel event was not triggering? Or you had some other event changing the zoom?

Either way, this plugin command should not be using on a parallel event like that. Because it will keep executing the command even if the zoom is already applied. You can just apply the zoom once, and set the Persistent Switch to TRUE. This way, the zoom will be persistent, even across maps, while the switch is still on.

Let me know the results, if you manage to make it work or not.