Hi there!
Sorry for the late answer, I tried to replicate it:
- Parallel event
- Plugin command applying zoom to the player
- Follow character = true
- Camera Offset = 0
I though that the problem was just the parallel event. Since it will keep trying to apply the zoom to the player every game frame. But it was not, the command worked that way. I guess maybe your parallel event was not triggering? Or you had some other event changing the zoom?
Either way, this plugin command should not be using on a parallel event like that. Because it will keep executing the command even if the zoom is already applied. You can just apply the zoom once, and set the Persistent Switch to TRUE. This way, the zoom will be persistent, even across maps, while the switch is still on.
Let me know the results, if you manage to make it work or not.