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Oxygen deprivation

A topic by suicidejunkie created Dec 23, 2016 Views: 211 Replies: 4
Viewing posts 1 to 3

Death from oxygen deprivation seems to occur with a sliver left on the bar, and instantly.

Instead, once the bar reaches its last pixel and empties, it would be good if your character turned blue and lost health quickly while the bar is completely clear. A few seconds grace to close the airlock or swig a can of air for those who have otherwise remained in good shape.

The fact that the blue would be "in your face" could only help make it more obvious you're dying ;)


Oh! That's a really good idea. Would definitely help with the whole "not being obvious enough that you're going to die" thing :)

The visuals, plus some audio clues (gasping for air / heartbeat sound / warning beep or something) would really help too.


Possibly a blur filter on the screen to reflect the catstronaut's impending death?


In v0.30 - you now don't die immediately when your oxygen runs out. You start suffocating and loosing health (quickly). Also hopefully made it a tad more obvious for when you're out of air, and for when you have low health - but still a work in progress :)

Let me know what you think!

Nifty! I think these changes will save at least a few distracted youtuber's lives :)

The only other big thing I can think of is to use something like the eating animation for choking when the air is out.