I had an idea for this quirky mashup thing, so I spent my weekend getting it to a working and sort-of-presentable state:
The battle system is the same kind of flip/matching game from the Toad Houses we all remember (right?) but I've tried to also make some kind of strategy viable - once you know where some of the matching pairs are, there's usually an optimal order of execution.
This build has a few simple enemies, 8 types of Item/Action cards to match in pairs, saving and loading, and 2 types of upgrade shops you visit between battles. This build also has debug commands mapped to some unused keyboard buttons, so by all means feel free to mash your keyboard, but you might end up with some weird results ;)
Any and all feedback very much welcome - as well as a heads up if something breaks during gameplay. Most things should be pretty solid, but you know how it goes.