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[Art][RevShare] Card game team looking for additional artists. Releasing demo in 1 month.

A topic by beider created 79 days ago Views: 498 Replies: 4
Viewing posts 1 to 4
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We are not looking for AI Art. If in doubt you will have to provide original files with all layers to prove you made the art yourself, so don't bother applying if you do AI art.

Introduction

I am making a card game along with a small team. This game is going to be something in the area of Hearthstone dungeon runs. For those not familiar with it, that is a roguelike card game where you draft a deck of cards, fight some bosses, get random rewards and then repeat until you either win or lose. Our steam page is here, video on the page is outdated but screenshots are mostly up to date.

We currently have a small team of around 10 people, some more active than others. We have a programmer (me), an artist, sound designers, vfx artist and musicians.

In total we have around 600 pieces of card art to make and 100+ icons. Out of these we got around 200+ done already, so there is a lot of work still to be done on the game.

State of the game

The game itself is fully playable with most features implemented already, some things are missing such as multiple language support but this will come later. One of the big hooks of this game is that it has a built in editor where you can add any content in minutes.

Here is a video of the editor in action

Here is the second part with an overview of our ability sytem

Art wise we are around 40% done with all the art for the project.

Rev Share

We are logging hours for the project, at the end of the project all earnings will be divided equally between all contributors based on hours worked. For example if there are 100 hours logged and we make 3000 dollars, then everyone get paid 30 dollars an hour. The hour logging is done based on trust but we still check that no one logs way too many hours for no work.

Most of the people working on this game are not professionals, most of us simply want to release a game on steam. We have no marketing budget so I can’t promise that the game will be a success or pay well. However I can guarantee that the game will be completed and will be released. I personally have already sunk a lot of time into this project so I am very much committed to seeing it to the end.

That being said, roguelike deckbuilders are some of the least released games on steam and the median earnings are decent. That does not equal success but for an indie project it does give us about as good a chance as we can get (Source).

Art Quality / Style

We have experimented with art throughout the project and recently we landed on a more painted style, this is mostly because when you scale the art down to the size of a card on the screen it still looks good. What is important is that the shape of the card is recognizable, much more than it being super high quality and detailed. This is also the style we found that is the fastest to draw, we used to do cell shaded cards but they took much longer to complete.

Here is a google drive folder with some recent examples of art

As you can see from this image we aren't doing super high detail but it looks fine ingame when it is in a smaller scale.



What we want & what we offer

We would like to find an artist or two who are interested in putting in preferably at least 8-10 hours a week on the project. Of course we understand that people have day jobs and real life sometimes gets in the way. However our goal is to start playtesting at the end of this month, then to get a demo out for steam next fest next year and then hopefully release before the end of next year. Thus with hundreds of pieces of art that needs to be made we will have to keep a decent pace.

Your primariy role would be artist but if you are interested in doing game design / balance you are welcome to join in those aspects of the game as well.

Contact

If you are interested in joining or want more information, you can join the discord server and send me a message. It would be good if you tell us two things,

  1. How much time do you think you will have to work on the project?
  2. Some links to some of your art.

We use discord for team communication so discord is a must have.

I am interested in joining your team, I will send a message to the discord as soon as possible. 

Hello! Concept artist here, primarily for character and creature designs, also experienced with props, background, and illustration, especially in the genre of dark fantasy and sci-fi. Usually take about 1-2 weeks for normal base illustrations and prop designs, while detailed illustrations can take about 3 weeks-2months. Here's my portfolio:

https://www.artstation.com/dhmc45

My comms examples: https://vgen.co/dhmc45

My Discord (for further communication): dhmc45#1781

Thanks for your interest, but as mentioned in the title and the post we are a RevShare project so at the moment we don't have a budget to hire anyone. Also we are going for a very simple art style exactly because we want to produce the images quickly, we got so much art to do and we want to finish it in a year. As such our artists try to use no more than 2 hours per piece.

This is probably not something that appeals to everyone, but if someone feels they can deliver around the same quality as the examples I posted in that time frame and they want to have their name in the credits of a card game on steam, then contact us.

Bumping this one as we are still looking for artists. We are about to start closed play testing this weekend with around 50-100 testers. So if you want to work on a project that will be finished and published on steam get in touch.